Nothing much done, I've started work on a board game-type game that I made when I was little. FinalWar. So I should be done pretty soon, once I get past that whole image changy thingy. Final selling price of the game: free. I'll see if I can get the webmaster of this site here to host it. Bet he will. So download it when it's done, or you can get it on CD for $1.10. Which is the cost of the CD. Also, comes with extensive help.
XKCD:
OmegaLord: Death's Grasp
Wednesday, April 11, 2007
Tuesday, April 10, 2007
Friday, April 6, 2007
Check Out Our New Features!
We now have two new things:
1. A Hit Counter. That's the number on the side there. I am not counted, so no remarks about that. Actually, I'd love some remarks about that... That would mean you've read it.
2. A "Song That Is Stuck In My Head" video or song at the bottom. SHARE MY PAIN (but not like in an emo way).
XKCD:
1. A Hit Counter. That's the number on the side there. I am not counted, so no remarks about that. Actually, I'd love some remarks about that... That would mean you've read it.
2. A "Song That Is Stuck In My Head" video or song at the bottom. SHARE MY PAIN (but not like in an emo way).
XKCD:
If you don't get it, I offer explanations at the price of you emailing me.
New email address (old one still works) omegalord1@comcast.net
Also, the demo at www.the-howards.org/GestureWarz is outdated. Contact me if you are interested in a newer one.
-Sam
Thursday, April 5, 2007
New Level!
Hey everypeoples, I just made a new OL level, the earth one, it's not done totally, but it's pretty good. I did some expiramentaion with modeling, and have some actual tree-like images.
Also, added a new enemy: the Dark One. It actually takes more than one hit to kill!
and as promised:
Sunday, April 1, 2007
IT'S ALIVE!!!!
YES! YES! No longer is there a problem with combat. OmegaLord actually uses his sword!
-Sam
-Sam
*Sob*
{
// check whether you can shoot
if (not can_shoot) exit;
can_shoot = false;
// show the animation and play the sound
image_speed = 0.4;
image_index = 0;sound_play(snd_shot);
// determine what you hitvar xx, yy, ii;
xx = global.camx;yy = global.camy;
repeat (50)
{
xx += 4*global.camcos;
yy -= 4*global.camsin;
ii = instance_position(xx,yy,obj_wall_basic);
if (ii == noone) {ii = instance_position(xx,yy,obj_monster_basic);
if (ii <> noone) continue;if (point_distance(global.camx,global.camy,xx,yy) < 40)
{
continue;
}
with (ii) instance_destroy();
break;}
if object_is_ancestor(ii.object_index,obj_plant_basic) continue;
if (ii.object_index == obj_barrel) (ii.object_index == obj_door) (ii.object_index == obj_door_vert)with (ii) instance_destroy();break;}
}
HELP! It isn't working! Anyone know java/C++/GML?
-Sam
// check whether you can shoot
if (not can_shoot) exit;
can_shoot = false;
// show the animation and play the sound
image_speed = 0.4;
image_index = 0;sound_play(snd_shot);
// determine what you hitvar xx, yy, ii;
xx = global.camx;yy = global.camy;
repeat (50)
{
xx += 4*global.camcos;
yy -= 4*global.camsin;
ii = instance_position(xx,yy,obj_wall_basic);
if (ii == noone) {ii = instance_position(xx,yy,obj_monster_basic);
if (ii <> noone) continue;if (point_distance(global.camx,global.camy,xx,yy) < 40)
{
continue;
}
with (ii) instance_destroy();
break;}
if object_is_ancestor(ii.object_index,obj_plant_basic) continue;
if (ii.object_index == obj_barrel) (ii.object_index == obj_door) (ii.object_index == obj_door_vert)with (ii) instance_destroy();break;}
}
HELP! It isn't working! Anyone know java/C++/GML?
-Sam
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