OmegaLord: Death's Grasp

OmegaLord: Death's Grasp

Wednesday, April 11, 2007

RIGHT ON TIME!

Nothing much done, I've started work on a board game-type game that I made when I was little. FinalWar. So I should be done pretty soon, once I get past that whole image changy thingy. Final selling price of the game: free. I'll see if I can get the webmaster of this site here to host it. Bet he will. So download it when it's done, or you can get it on CD for $1.10. Which is the cost of the CD. Also, comes with extensive help.

XKCD:I occasionally do this with mile markers on the highway.

Tuesday, April 10, 2007

SORRY!

Ok, so I added a new spell (fire spell) and it's awesome. Much like me.

And the whole setup is just a trap to capture escaping logicians.  None of the doors actually lead out.

That will be all.

-Sam

Friday, April 6, 2007

Check Out Our New Features!

We now have two new things:
1. A Hit Counter. That's the number on the side there. I am not counted, so no remarks about that. Actually, I'd love some remarks about that... That would mean you've read it.
2. A "Song That Is Stuck In My Head" video or song at the bottom. SHARE MY PAIN (but not like in an emo way).
XKCD:

If you don't get it, I offer explanations at the price of you emailing me.

New email address (old one still works) omegalord1@comcast.net

Also, the demo at www.the-howards.org/GestureWarz is outdated. Contact me if you are interested in a newer one.

-Sam

Thursday, April 5, 2007

New Level!

Hey everypeoples, I just made a new OL level, the earth one, it's not done totally, but it's pretty good. I did some expiramentaion with modeling, and have some actual tree-like images.

Also, added a new enemy: the Dark One. It actually takes more than one hit to kill!

and as promised: I may have also tossed one of a pair of teleportation rings into the ocean, with interesting results.

Sunday, April 1, 2007

IT'S ALIVE!!!!

YES! YES! No longer is there a problem with combat. OmegaLord actually uses his sword!
-Sam

P.S.

Happy April Fool's Day.

XKCD punk'd me.

I feel hurt.

OmegaLord is better than ever!
-Sam

THE END

OmegaLord is over. It has proven simply too difficult.
-Sam

*Sob*

{
// check whether you can shoot
if (not can_shoot) exit;
can_shoot = false;
// show the animation and play the sound
image_speed = 0.4;
image_index = 0;sound_play(snd_shot);
// determine what you hitvar xx, yy, ii;
xx = global.camx;yy = global.camy;
repeat (50)
{
xx += 4*global.camcos;
yy -= 4*global.camsin;
ii = instance_position(xx,yy,obj_wall_basic);
if (ii == noone) {ii = instance_position(xx,yy,obj_monster_basic);
if (ii <> noone) continue;if (point_distance(global.camx,global.camy,xx,yy) < 40)
{
continue;
}
with (ii) instance_destroy();
break;}
if object_is_ancestor(ii.object_index,obj_plant_basic) continue;
if (ii.object_index == obj_barrel) (ii.object_index == obj_door) (ii.object_index == obj_door_vert)with (ii) instance_destroy();break;}
}

HELP! It isn't working! Anyone know java/C++/GML?
-Sam

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